tag:blogger.com,1999:blog-8184562969471581744.post3044327751925064706..comments2024-03-04T02:09:30.979-06:00Comments on One Man's Pony Ramblings: How Video Games Conspire to Ruin My D&D SessionsUnknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8184562969471581744.post-11146686228714835142017-11-08T00:42:20.035-06:002017-11-08T00:42:20.035-06:00As someone trained on CRPGs, my biggest problem wh...As someone trained on CRPGs, my biggest problem when I started running a Pathfinder game was how to handle "loot". I was shocked at how few mundane equipment options there actually were in D&D/Pathfinder compared to your average CRPG, or how much of a difference even a minor magical enhancement can make to a character's power.Deep Delverhttps://www.blogger.com/profile/16972880472712449855noreply@blogger.comtag:blogger.com,1999:blog-8184562969471581744.post-34793834523212094242017-11-07T20:41:36.077-06:002017-11-07T20:41:36.077-06:00My group had the opposite problem with fleeing foe...My group had the opposite problem with fleeing foes. When a group of goblins they attacked broke and ran, the party let them get away, which was fine... but then they decided they were going to set up camp in the middle of the dungeon, in the room they'd just chased those goblins out of! And then they were shocked when they were attacked while they slept...Chrishttps://www.blogger.com/profile/11581572699330155065noreply@blogger.comtag:blogger.com,1999:blog-8184562969471581744.post-20583312219928095842017-11-07T20:39:15.440-06:002017-11-07T20:39:15.440-06:00XP for gold makes perfect sense for dungeon crawls...XP for gold makes perfect sense for dungeon crawls; it rewards concrete achievement while discouraging hack-and-slash non-strategy. It doesn't work well for anything that involves character development or plot, but that's why you homebrew up a roleplaying-based system for that kind of gaming.<br /><br />(One of the things I appreciate most about my AD&D, as I've become at least passingly familiar with other game systems, is how easy it is to houserule things. All the rules are deliberately discreet, so changing something over <i>here</i> doesn't break the game over <i>there</i>, the way it does with so many D20 system games, for example)<br /><br />And my players' bad habits definitely aren't rooted in any version of D&D that I've played. They come from a system that punishes expediency and rewards corner-poking, and which frowns upon efficiency when it comes at the expense of completeness. Those are things that get really boring face-to-face!Chrishttps://www.blogger.com/profile/11581572699330155065noreply@blogger.comtag:blogger.com,1999:blog-8184562969471581744.post-14573100348877097822017-11-07T09:13:54.228-06:002017-11-07T09:13:54.228-06:00You want your group to panic? Use the Lord Victor...You want your group to panic? Use the Lord Victor Nefarious strategy on them. He's the one in World of Warcraft who in the middle of a complicated boss fight with monsters flying all over, bellows "Kill the one in the dress."<br /><br />Personally, I find having monsters who *run away* instead of sticking around to be killed to the last one to frustrate them the most, and drag them in bits and pieces into ambushes while a small force sneaks around the back of the group where the low HP and poor AC mages and clerics tend to lurk.<br /><br />Did you know that you can get *six* kobald thieves with clubs to grapple a mage and subdue him in jiffy-quick time? Only the first one gets an attack of opportunity from the mage, while the rest grab on and beat the snot out of him with the intention of dragging him silently away. For bonus points, include a kobald cleric with Silence so there's no need for move silent rolls, or the noise from the tussle getting to the front-row. Oh, and you can't cast spells while being grappled.Georg Felishttps://www.blogger.com/profile/03550333227450728733noreply@blogger.comtag:blogger.com,1999:blog-8184562969471581744.post-33660756213891754862017-11-06T14:10:11.390-06:002017-11-06T14:10:11.390-06:00Something something kids these days? :VSomething something kids these days? :VIcy Shakehttps://www.blogger.com/profile/00490981784760484964noreply@blogger.comtag:blogger.com,1999:blog-8184562969471581744.post-62232303304900748482017-11-06T06:33:16.356-06:002017-11-06T06:33:16.356-06:00I find nothing wrong with this. :VI find nothing wrong with this. :VPresent Perfecthttps://www.blogger.com/profile/16195959811544391904noreply@blogger.comtag:blogger.com,1999:blog-8184562969471581744.post-24992680241237386392017-11-06T03:13:56.072-06:002017-11-06T03:13:56.072-06:00Not going to lie: I find that kind of D&D is w...Not going to lie: I find that kind of D&D is what gives RPGs a bad name. The 'XP per gold' thing is why I never touched AD&D again once I played another system for the first time.<br /><br />I think all those habits that computer games have came <i>from</i> AD&D in the first place.InquisitorMhttps://www.blogger.com/profile/10209346997929773686noreply@blogger.com